The
Sword Dancer
ver.4
A Character Class for D&D3.5e
Written by Sean Nichols
The Sword Dancer is the pinnacle of the elves love of dancing and sword craft. A commitment to dance and sword must be made before a elf can even begin to learn the steps of this deadly dance. Sword Dancers are the elite of elven military, resembling Monks in many ways. A young Sword Dancer must join the order and commit themselves mind and body to the dance, spending decades learning the complex steps and katas. They are disciplined to a code of conduct and a level of fitness far greater than most fighters or even paladins are held to. Where as monks also work heavily on mental strength as well, a Sword Dancer learns to harmonize their movements perfectly between mind and body. Their focus on more martial aspects of combat blend their fast movements with dazzling sword displays. A Sword Dancer is often seen moving before they are even consciously aware of the danger they or their charges are in. The dance is as beautiful as it is deadly and many a elven leader has the Sword Dancers perform at festivals and official events. Sword Dancers are forbidden to ever teach their craft outside the monastery and if they do the teacher and student will be seized and taken to the monastery, where the one who taught it will be sent to the Council of Swords for Judgment and Penance (often ending in them serving the monastery as servants and forever forbidden to Sword Dance again.) The Students they taught their craft to are never seen again, no one knows for sure the fate of them. These measures may seem extreme and even cruel, but the Sword Dance is the one secret elves will never allow to fall into other races hands for fear of it's use against them. Sword Dancers go masked when guarding the homes of the elven nobility. This means the nobles can not identify a particular dancer so no noble will be able to gain leverage over one. This may leave the nobles feeling a little insecure as they can't identify them, but the Sword Dancers themselves have ways of identifying their own so imitating one is extremely difficult. |
The Monasteries are set up with a ruling council called "Council of Dance" and a council who takes care of judgments, justice, and the defense of monastery called "Council of Swords". A rarer and more specialized group over sees the training of those elves who wish to follow the path of Dance and Spell, this council called the "Council of Song" over sees the training of those few Sword Dancers able to master the skills of the sword dance and magic, becoming BladeSingers (ref: Tome & Blood). Those Sword Dancers who leave the order can no longer advance in the Sword Dancer class, but otherwise do not loose any abilities. Those that leave are still forbidden to teach the art to anyone upon the same penalties as if they where still a part of the order.
Requirements:
must
be elven, any lawful alignment.
Skill Points: 1st Level (4 + Int modifier)x4 all levels
after that are 4 + Int Modifier
Special: they gain wisdom bonus to AC if
wearing NO armor & must live by a Code of Honor.
Weapon and Armor:
they are proficient with all Simple Weapons & Exotic Elven
Sword (katana), Exotic Elven Blade (wakizashi) & Exotic Ranged Chakram. Not proficient in
any armors.
Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha),
Disguise (Cha), Hide (Dex), Intimidate (Cha), Jump (Str),
Knowledge (religion, history elven, nobility and royalty ) (Int), Listen (Wis), Move Silently (Dex),
Perform (dance,sing,flute,harp) (Cha), Profession (Wis), Ride (Dex), Search (Int),
Sense Motive (Wis), Swim (Str), Tumble (Dex)
Multi-Classing:
They may Multi-class as normal, but like
monks may never raise their Sword Dancer class again if they do multi class or
level up another class (If multi-classed already).
Speed: as per race
Hit Dice: d8
LV: |
Base Attack: |
Fort: |
Ref: 2 |
Will: 1 |
Special: |
AC: |
2 | +1 | 2 | 3 | 2 | Uncanny Dodge | +0 |
3 | +2 | 2 | 3 | 2 | +0 | |
4 | +3 | 3 | 4 | 3 | Sword Dance:Damage Reduction 1/- | +0 |
5 | +3 | 3 | 4 | 3 | Uncanny Dodge (no flanking) | +1 |
6 | +4 | 4 | 5 | 4 | +1 | |
7 | +5 | 4 | 5 | 4 | Dance of Spring | +1 |
8 | +6/+1 | 5 | 6 | 5 | Sword Dance:Damage Reduction 2/- | +1 |
9 | +6/+2 | 5 | 6 | 5 | +2 | |
10 | +7/+3 | 6 | 7 | 6 | Uncanny Dodge (traps +1) | +2 |
11 | +8/+4 | 6 | 7 | 6 | Dance of Summer | +2 |
12 | +9/+5 | 7 | 8 | 7 | Sword Dance:Damage Reduction 3/- | +2 |
13 | +9/+5 | 7 | 8 | 7 | +3 | |
14 | +10/+6/+1 | 8 | 9 | 8 | Dance of Fall | +3 |
15 | +11/+7/+2 | 8 | 9 | 8 | Uncanny Dodge (traps +2) | +3 |
16 | +12/+8/+3 | 9 | 10 | 9 | Sword dance:Damage Reduction 4/- | +3 |
17 | +12/+8/+3 | 9 | 10 | 9 | Dance of Winter | +4 |
18 | +13/+9/+4 | 10 | 11 | 10 | +4 | |
19 | +14/+10/+5 | 10 | 11 | 10 | Uncanny Dodge (traps +3) | +4 |
20 | +15/+11/+6/+1 | 11 | 12 | 11 | Perfect Dance | +4 |
The Sword Dancer MUST perform each dance as part of their daily kata's that they have to do each morning to gain the benefits of those dances. If any or all dances are not performed the Sword Dancer may not gain the benefits of that dance until it is performed the next morning. The only exception to this is "Dance of Spring", read below. The dances take roughly 1 hour every morning to go through all of them completely. (roughly 10 mins a piece)
Sword Dance: A Sword Dancer may attune him/herself to to a specific sword (magical or not), a process that takes one tenday. During which he/she must wearing the sword or holding the sword for at least 8 hours each day, and if interrupted she must start again. She may only be attuned in this fashion to one sword at a time. Beginning the process of attuning another sword cancels the ability of the currently attuned sword. Once attuned to this sword grants a +2 morale bonus to attack, damage and initiative rolls with that sword and some damage reduction at higher levels. This ability is a mind effecting effect so if your immune to mind effects you can not benefit from this.
Dance of Spring: The Dance has to perform this each morning just like the others. But to actually heal you it must be performed at the time of healing. You can heal your levelx2 in hit points, this may be split into small healings.
Dance of Summer: The Sword dancer may imbue some magical effects to her attuned sword for the day (it must be the sword used in the "Sword Dance", and still works if the sword is already magical. Choose from two of the following list: Defending, Flaming, Frost, Shock, Ghost Touch. Or one from the following list: Flaming Burst, Icy Burst, Disruption, Bane (choose monster type), Shocking burst, Thundering, Wounding.
Dance of Fall: After performing the dance for the day, the Sword Dancer gains Spell Resistance (SR) = level +10
Dance of Winter: After Performing the dance for the day, the Sword Dancer gains immunity to poisons (including magical) and diseases (including magical)
Perfect Sword Dance: When the dance is performed each day, the Sword Dancer has perfected their dance so well that they actually touch the home of the Elven gods, and upon completion of the dance they take a piece of this with them for the day. They become labeled a "Outsider" instead of "Humanoid" and are treated as "Native Outsiders" for the purposes of spells that will or will not affect them. The power of that divine plane also empowers them, granting them damage reduction of 5/-, but also this does not stack with any other damage reduction.
Flurry of Strikes: (as per Flurry of Blows) A Sword Dancer may attack with lighting speed at the expense of accuracy
2001-2005.
Sean Nichols. All Rights Reserved. None of these materials may be reproduced in
any fashion without express written consent.