This is my budding Night Lords army. I was thought about going Black Legion, but after looking at chaos armies decided that the Black legion paint job left me going "what? isn't their more?". Also I decided to keep a Khorne/ Nurgle slash to it thanks to a friend. Right now I have plenty of Bezerkers so they are my #1 troops. Plague marines soon to follow..MUHAHAHAHAHA!
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
Exalted Champion | 1 | 5 | 5 | 5 | 4 | 3 | 5 | 3 | 10 | 2+ | 131 |
Chaos Armour Mark of Khorne |
|||||||||||
Axe of Khorne | No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. | [20] | |||||||||
Chaos Spiky Bitz | Re-roll up to one missed hand-to-hand attack per turn. | [5] | |||||||||
Frag Grenades | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
Jump Pack | 12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. | [20] | |||||||||
Khorne Berzerkers | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3** | 9 | 3+ | 308 |
Fearless- never
pinned, never fall back, auto-pass morale checks. Bolt Pistol / CCW (x7) Plasma Pistol & CCW (x2) |
|||||||||||
Aspiring Champion | 1 | 4 | 4 | 5/10 | 4 | 1 | 4 | 3/4 | 10 | 3+ | [68] |
Powered Armour Bolt Pistol Power Fist Mark of Khorne |
|||||||||||
Chaos Rhino APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [50] |
Carries up to 10
Chaos Space Marines, but no Terminators. If a model
inside the vehicle is Possessed by a Greater Daemon, it
disembarks. Storm Bolter |
|||||||||||
Khorne Berzerkers | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3** | 9 | 3+ | 316 |
Fearless- never
pinned, never fall back, auto-pass morale checks. Bolt Pistol / CCW (x7) Plasma Pistol & CCW (x2) |
|||||||||||
Aspiring Champion | 1 | 4 | 4 | 5 | 4 | 1 | 4 | 3/4 | 10 | 3+ | [63] |
Powered Armour Bolt Pistol Mark of Khorne |
|||||||||||
Axe of Khorne | No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. | [20] | |||||||||
Chaos Rhino APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [63] |
Carries up to 10
Chaos Space Marines, but no Terminators. If a model
inside the vehicle is Possessed by a Greater Daemon, it
disembarks. Storm Bolter |
|||||||||||
Smoke Launchers | All hits are glancing blows. Vehicle cannot fire. Lasts one turn. | [3] | |||||||||
Destroyer | When "Tank Shock"ing, roll a D6 for every model that must be moved (but not retreating models)- on a 4+ it takes a wound, saveable as normal. | [10] | |||||||||
Chaos Havocs | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ | 135 |
Bolter (x2) Autocannon (x2) Missile Launcher (x1) |
|||||||||||
Chaos Predator | 1 | - | 4 | - | - | - | - | - | - | 13/11/10 | 110 |
2 Sponson Heavy
Bolters Turret Autocannon |
Total Army Cost: 1000 Pts. |
Notes: Daemon summoning: From the second turn on, roll a D6 at the start of your Assault phase. On a 4+ (2nd turn), 3+ (3rd) or 2+ (4th+) the Daemons appear. They immediately Deep Strike in (with the Ordnance template placed in base contact with a Chaos model then scattered as normal), but may make Assault moves the turn they arrive. Models in Army: 29 |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |
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