This is my budding Night Lords army. I was thought about going Black Legion, but after looking at chaos armies decided that the Black legion paint job left me going "what? isn't their more?". Also I decided to keep a Khorne/ Nurgle slash to it thanks to a friend. Right now I have plenty of Bezerkers so they are my #1 troops. Plague marines soon to follow..MUHAHAHAHAHA!

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Exalted Champion 1 5 5 5 4 3 5 3 10 2+ 131
Chaos Armour
Mark of Khorne
  Axe of Khorne No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. [20]
  Chaos Spiky Bitz Re-roll up to one missed hand-to-hand attack per turn. [5]
  Frag Grenades When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
  Jump Pack 12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. [20]
Khorne Berzerkers 9 4 4 4 4 1 4 2/3** 9 3+ 308
Fearless- never pinned, never fall back, auto-pass morale checks.
Bolt Pistol / CCW (x7)
Plasma Pistol & CCW (x2)
  Aspiring Champion 1 4 4 5/10 4 1 4 3/4 10 3+ [68]
Powered Armour
Bolt Pistol
Power Fist
Mark of Khorne
  Chaos Rhino APC 1 - 4 - - - - - - 11/11/10 [50]
Carries up to 10 Chaos Space Marines, but no Terminators. If a model inside the vehicle is Possessed by a Greater Daemon, it disembarks.
Storm Bolter
Khorne Berzerkers 9 4 4 4 4 1 4 2/3** 9 3+ 316
Fearless- never pinned, never fall back, auto-pass morale checks.
Bolt Pistol / CCW (x7)
Plasma Pistol & CCW (x2)
  Aspiring Champion 1 4 4 5 4 1 4 3/4 10 3+ [63]
Powered Armour
Bolt Pistol
Mark of Khorne
    Axe of Khorne No armour save. For every roll of 6 to hit, you may make an additional attack- if this rolls a 6 as well, you can make another, etc. [20]
  Chaos Rhino APC 1 - 4 - - - - - - 11/11/10 [63]
Carries up to 10 Chaos Space Marines, but no Terminators. If a model inside the vehicle is Possessed by a Greater Daemon, it disembarks.
Storm Bolter
    Smoke Launchers All hits are glancing blows. Vehicle cannot fire. Lasts one turn. [3]
    Destroyer When "Tank Shock"ing, roll a D6 for every model that must be moved (but not retreating models)- on a 4+ it takes a wound, saveable as normal. [10]
Chaos Havocs 5 4 4 4 4 1 4 1 9 3+ 135
Bolter (x2)
Autocannon (x2)
Missile Launcher (x1)
Chaos Predator 1 - 4 - - - - - - 13/11/10 110
2 Sponson Heavy Bolters
Turret Autocannon
Total Army Cost: 1000 Pts.
Notes:
Daemon summoning: From the second turn on, roll a D6 at the start of your Assault phase. On a 4+ (2nd turn), 3+ (3rd) or 2+ (4th+) the Daemons appear. They immediately Deep Strike in (with the Ordnance template placed in base contact with a Chaos model then scattered as normal), but may make Assault moves the turn they arrive.

Models in Army: 29


Roster created with
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