A site dedicated to
The Forsaken: A elite Space Marine
chapter
This is a Army i had set up to take on the local 40k tourney at Uni-Con. I playtested extensively but decided to spend all night playing 40k so I was not at 100% when the tourney came around the next day and got stomped by a Ork player in 2 rounds in a cleanse. (Some reason my mind would not grasp that ork trukks are fast vehicles. sigh) the Ork player went on to win the tourney so i don't feel so bad as many more marine and a eldar player met a similar fate as me.
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
Librarian | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 4/5 | 9 | 3+/4(I)+ | 137 |
Psychic Power:
Smite: Use instead of shooting in the Shooting Phase.
12"R, S4, AP2, Assault 1, Blast. Powered Armour Terminator Honours Bolt Pistol Power Weapon |
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Jump Pack | Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". | [20] | |||||||||
Iron Halo | 4+ invulnerable save. | [25] | |||||||||
Frag Grenades | Fight simultaneosly with troops in cover. Models with Power Fists still go last. | [1] | |||||||||
Dreadnought | 1 | 4 | 4 | 6/10 | - | - | 4 | 2 | - | 12/12/10 | 115 |
Walker. Dread. CC Weapon Heavy Flamer Twin Heavy Bolters |
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Tactical Squad | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 212 |
Bolter (x4) Flamer (x1) |
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Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [46] |
Bolt Pistol Power Weapon |
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Frag Grenades | Fight simultaneosly with troops in cover. Models with Power Fists still go last. | [1] | |||||||||
Razorback APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [85] |
Carries up to 6
Space Marines. Tank. Lascn. & Plasma Guns |
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Tactical Squad | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 215 |
Bolter (x4) Meltagun (x1) |
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Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [45] |
Bolt Pistol Power Weapon |
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Razorback APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [85] |
Carries up to 6
Space Marines. Tank. Lascn. & Plasma Guns |
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Tactical Squad | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 215 |
Bolter (x4) Meltagun (x1) |
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Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [45] |
Bolt Pistol Power Weapon |
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Razorback APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [85] |
Carries up to 6
Space Marines. Tank. Lascn. & Plasma Guns |
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Tactical Squad | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 161 |
Bolter (x7) Heavy Bolter (x1) Plasma Rifle (x1) |
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Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | [15] |
Bolter | |||||||||||
Devastator Squad | 6 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 185 |
Bolter (x2) Missile Launcher (x4) |
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Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | [15] |
Bolter | |||||||||||
Predator 'Annihilator' | 1 | - | 4 | - | - | - | - | - | - | 13/11/10 | 130 |
Tank. 2 Spons. Hvy Bolters Turret Lascannon |
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Predator 'Annihilator' | 1 | - | 4 | - | - | - | - | - | - | 13/11/10 | 130 |
Tank. 2 Spons. Hvy Bolters Turret Lascannon |
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Option Footnotes: | |||||||||||
Bolt Pistol | 12"R, S4, AP5, Pistol. | ||||||||||
Bolter | 24"R, S4, AP5, Rapid Fire. | ||||||||||
Flamer | Template, S4, AP5, Assault 1. | ||||||||||
Heavy Bolter | 36"R, S5, AP4, Heavy 3. | ||||||||||
Heavy Flamer | Template, S5, AP4, Assault 1. | ||||||||||
Meltagun | 12"R, S8, AP1, +D6 AP at 6". | ||||||||||
Missile Launcher | 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). | ||||||||||
Plasma Rifle | 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. | ||||||||||
Power Weapon | No armour save in close combat. | ||||||||||
Twin Heavy Bolters | 36"R, S5, AP4, Heavy 3, Linked. | ||||||||||
Twin Lascannon | 48"R, S9, AP2, Heavy 1, Linked. | ||||||||||
Dread. CC Weapon | No armour save. If destroyed, use S before the /. | ||||||||||
Powered Armour | 3+ armour save. | ||||||||||
Lascn. & Plasma Guns | Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked. |
Total Army Cost: 1500 Pts. |
Notes: And They Shall Know No Fear: Space Marines always regroup if they fall back, even if they've taken 50% casualties. They may act normally on the turn after they rally. If pursued and caught, they auto-rally and the enemy is treated as making a Sweeping Advance into them. Drop pods: At the start of a battle where the Deep Strike rules are allowed, you can declare that your Space Marines are all using Drop Pods to deploy. Any model in Powered, Terminator or Artificer armour, and Scouts, Dreadnoughts and Land Speeders must deploy using the Deep Strike rules. Any other models stay on board ship and are not used in the game. Models in Army: 42 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Points | Unused | Percent |
HQ (1 - 2) | 1 | 137 | n/a | 9% |
Elite (0 - 3) | 1 | 115 | n/a | 7% |
Troops (2 - 6) | 4 | 803 | n/a | 53% |
Fst. Atck. (0 - 3) | 0 | 0 | n/a | 0% |
Hvy. Supp. (0 - 3) | 3 | 445 | n/a | 29% |
Equipment Summary | 4 | 47 | n/a | 3% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |
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