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The Forsaken: A elite Space Marine chapter

My list  for this years Uni-con tourney.  At least till I play it some

1500 Pt. Space Marines Army Uni-Con 2001


Unit Name ## WS BS St To Wo In At Ld Armor Cost
Librarian 1 5 5 4 4 2 5 3/4 9 3+/4(I)+ 214
Psychic Power: Smite: Use instead of shooting in the Shooting Phase. 12"R, S4, AP2, Assault 1, Blast.
Powered Armour
Bolt Pistol
Power Weapon
  Iron Halo 4+ invulnerable save. [25]
  Command Squad 3 4 4 4 4 1 4 1 9 3+ [113]
Bolter (x1)
Flamer (x2)
    Techmarine 1 4 4 4 4 1 4 1/2 9 3+ [35]
Bolt Pistol
Close Combat Weapon
      Signum Re-roll 1 failed shooting 'to hit' roll per turn. [15]
    Sergeant 1 4 4 4 4 1 4 1 9 3+ [18]
Bolter
Chaplain 1 5 5 4 4 2 5 4 9 2+/4(I)+ 100
Terminator Armour
Crozius Arcanum
Storm Bolter
Rosarius
Terminator Tactical Squad 4 4 4 4 4 1 4 2 9 2+ 250
Deep Strike if allowed.
Power Fist (x4)
Storm Bolter (x2)
Assault Cannon (x2)
  Sergeant 1 4 4 4 4 1 4 2 9 2+ [42]
Power Weapon
Storm Bolter
Dreadnought 1 4 4 6/10 - - 4 2 - 12/12/10 115
Walker.
Dread. CC Weapon
Heavy Flamer
Twin Heavy Bolters
Scout Squad 9 4 4 4 4 1 4 1/2* 8 4+ 158
Infiltrate if allowed. Roll an extra D6 and pick the best when moving through difficult terrain.
Bolt Pistol & CCWep. (x9)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 4+ [41]
Bolt Pistol
Power Weapon
Tactical Squad 5 4 4 4 4 1 4 1 8 3+ 186
Bolter (x3)
Heavy Bolter (x1)
Plasma Rifle (x1)
  Razorback APC 1 - 4 - - - - - - 11/11/10 [85]
Carries up to 6 Space Marines. Tank.
Lascn. & Plasma Guns
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Tactical Squad 5 4 4 4 4 1 4 1 8 3+ 186
Bolter (x3)
Heavy Bolter (x1)
Plasma Rifle (x1)
  Razorback APC 1 - 4 - - - - - - 11/11/10 [85]
Carries up to 6 Space Marines. Tank.
Lascn. & Plasma Guns
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Devastator Squad 4 4 4 4 4 1 4 1 8 3+ 185
Lascannon (x2)
Missile Launcher (x2)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Attack Bike 1 4 4 4 5 1 4 2 8 2+ 50
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6".
Twin Bolter & 2 Bolt P.
Heavy Bolter (x1)
Attack Bike 1 4 4 4 5 1 4 2 8 2+ 50
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6".
Twin Bolter & 2 Bolt P.
Heavy Bolter (x1)
Total Army Cost: 1494 Pts.
Notes:
And They Shall Know No Fear: Space Marines always regroup if they fall back, even if they've taken 50% casualties. They may act normally on the turn after they rally. If pursued and caught, they auto-rally and the enemy is treated as making a Sweeping Advance into them.
Drop pods: At the start of a battle where the Deep Strike rules are allowed, you can declare that your Space Marines are all using Drop Pods to deploy. Any model in Powered, Terminator or Artificer armour, and Scouts, Dreadnoughts and Land Speeders must deploy using the Deep Strike rules. Any other models stay on board ship and are not used in the game.

Models in Army: 44

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
HQ (1 - 2) 2 314 n/a 20%
Elite (0 - 3) 2 365 n/a 24%
Troops (2 - 6) 3 530 n/a 35%
Fst. Atck. (0 - 3) 2 100 n/a 6%
Hvy. Supp. (0 - 3) 1 185 n/a 12%
Equipment Summary 2 40 n/a 2%

Roster created with
Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.

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