A site dedicated to
The Forsaken: A elite Space Marine chapter
My list for this years Uni-con tourney. At least till I play it some
1500 Pt. Space Marines Army | Uni-Con 2001 |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
Librarian | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 3/4 | 9 | 3+/4(I)+ | 214 |
Psychic Power: Smite: Use instead of shooting in the Shooting Phase. 12"R, S4, AP2, Assault 1, Blast. Powered Armour Bolt Pistol Power Weapon |
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Iron Halo | 4+ invulnerable save. | [25] | |||||||||
Command Squad | 3 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ | [113] |
Bolter (x1) Flamer (x2) |
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Techmarine | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 9 | 3+ | [35] |
Bolt Pistol Close Combat Weapon |
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Signum | Re-roll 1 failed shooting 'to hit' roll per turn. | [15] | |||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ | [18] |
Bolter | |||||||||||
Chaplain | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 4 | 9 | 2+/4(I)+ | 100 |
Terminator Armour Crozius Arcanum Storm Bolter Rosarius |
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Terminator Tactical Squad | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ | 250 |
Deep Strike if allowed. Power Fist (x4) Storm Bolter (x2) Assault Cannon (x2) |
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Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ | [42] |
Power Weapon Storm Bolter |
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Dreadnought | 1 | 4 | 4 | 6/10 | - | - | 4 | 2 | - | 12/12/10 | 115 |
Walker. Dread. CC Weapon Heavy Flamer Twin Heavy Bolters |
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Scout Squad | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2* | 8 | 4+ | 158 |
Infiltrate if allowed. Roll an extra D6 and pick the best when moving through difficult terrain. Bolt Pistol & CCWep. (x9) |
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Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 4+ | [41] |
Bolt Pistol Power Weapon |
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Tactical Squad | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 186 |
Bolter (x3) Heavy Bolter (x1) Plasma Rifle (x1) |
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Razorback APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [85] |
Carries up to 6 Space Marines. Tank. Lascn. & Plasma Guns |
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Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | [15] |
Bolter | |||||||||||
Tactical Squad | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 186 |
Bolter (x3) Heavy Bolter (x1) Plasma Rifle (x1) |
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Razorback APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [85] |
Carries up to 6 Space Marines. Tank. Lascn. & Plasma Guns |
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Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | [15] |
Bolter | |||||||||||
Devastator Squad | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 185 |
Lascannon (x2) Missile Launcher (x2) |
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Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | [15] |
Bolter | |||||||||||
Attack Bike | 1 | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 8 | 2+ | 50 |
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6". Twin Bolter & 2 Bolt P. Heavy Bolter (x1) |
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Attack Bike | 1 | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 8 | 2+ | 50 |
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6". Twin Bolter & 2 Bolt P. Heavy Bolter (x1) |
Total Army Cost: 1494 Pts. |
Notes: And They Shall Know No Fear: Space Marines always regroup if they fall back, even if they've taken 50% casualties. They may act normally on the turn after they rally. If pursued and caught, they auto-rally and the enemy is treated as making a Sweeping Advance into them. Drop pods: At the start of a battle where the Deep Strike rules are allowed, you can declare that your Space Marines are all using Drop Pods to deploy. Any model in Powered, Terminator or Artificer armour, and Scouts, Dreadnoughts and Land Speeders must deploy using the Deep Strike rules. Any other models stay on board ship and are not used in the game. Models in Army: 44 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Points | Unused | Percent |
HQ (1 - 2) | 2 | 314 | n/a | 20% |
Elite (0 - 3) | 2 | 365 | n/a | 24% |
Troops (2 - 6) | 3 | 530 | n/a | 35% |
Fst. Atck. (0 - 3) | 2 | 100 | n/a | 6% |
Hvy. Supp. (0 - 3) | 1 | 185 | n/a | 12% |
Equipment Summary | 2 | 40 | n/a | 2% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |
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