1700 Pts - Space Marines Army The Forsaken Uni-Con

Unit Name ## WS BS St To Wo In At Ld Save Cost
Librarian (HQ) 1 5 5 4 4 2 5 4 9 2+/5(I)+ 130
Psychic Power: Smite; Independent Character; Force Weapon (x1); Storm Bolter
  Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [25]
Terminator Assault Squad (Elites) 4 4 4 4/8* 4 1 4 2* 9 2+/5(I)+ 210
Deep Strike if allowed; 2 Lightning Claws (x2); Thunder Hm. & Storm Sh. (x2)
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [42]
Power Weapon; Storm Bolter
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 115
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Twin Heavy Bolters
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 135
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon
Scout Squad (Troops) 9 4 4 4 4 1 4 1/2* 8 4+ 168
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x9); Frag Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 4+ [42]
Frag Grenades; Bolt Pistol (x1); Power Weapon (x1)
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 211
Bolter (x7); Lascannon (x1); Plasma Gun (x1)
  Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+ [55]
Bolt Pistol (x1); Power Fist (x1)
Tactical Squad (Troops) 5 4 4 4 4 1 4 1 8 3+ 228
Bolter (x3); Heavy Bolter (x1); Meltagun (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [45]
Bolt Pistol (x1); Power Weapon (x1)
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [93]
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Tactical Squad (Troops) 5 4 4 4 4 1 4 1 8 3+ 228
Bolter (x3); Heavy Bolter (x1); Meltagun (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [45]
Bolt Pistol (x1); Power Weapon (x1)
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [93]
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Devastator Squad (Heavy Support) 4 4 4 4 4 1 4 1 8 3+ 155
Missile Launcher (x4)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Vindicator Assault Tank (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 120
Tank; Storm Bolter; Demolisher Cannon
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Demolisher Cannon 24"R, S10, AP2, Ord. 1 Blast.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Force Weapon No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lascn. & Plasma Guns Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Storm Shield 4+ invulnerable save against hand-to-hand attacks.
  Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage.
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1700 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 48


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 130 1570 7%
Elite (<=3unit) 3 0 460 1240 27%
Troops (>=2unit <=6unit) 4 2 835 865 49%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 2 1 275 1425 16%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 6 n/a 41 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.