Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Librarian (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+/5(I)+ |
130 |
Psychic Power: Smite; Independent Character; Force Weapon (x1); Storm Bolter
|
Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[25] |
Terminator Assault Squad (Elites) |
4 |
4 |
4 |
4/8* |
4 |
1 |
4 |
2* |
9 |
2+/5(I)+ |
210 |
Deep Strike if allowed; 2 Lightning Claws (x2); Thunder Hm. & Storm Sh. (x2)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
[42] |
Power Weapon; Storm Bolter
|
#Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[0] |
Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
115 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Twin Heavy Bolters
|
Dreadnought (Elites) |
1 |
WS: 4 BS: 4 S: 6 I: 4 A: 2 |
135 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Twin Lascannon
|
Scout Squad (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
4+ |
168 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x9); Frag Grenades
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
4+ |
[42] |
Frag Grenades; Bolt Pistol (x1); Power Weapon (x1)
|
Tactical Squad (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
211 |
Bolter (x7); Lascannon (x1); Plasma Gun (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[55] |
Bolt Pistol (x1); Power Fist (x1)
|
Tactical Squad (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
228 |
Bolter (x3); Heavy Bolter (x1); Meltagun (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[45] |
Bolt Pistol (x1); Power Weapon (x1)
|
Razorback APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[93] |
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Tactical Squad (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
228 |
Bolter (x3); Heavy Bolter (x1); Meltagun (x1)
|
Veteran Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[45] |
Bolt Pistol (x1); Power Weapon (x1)
|
Razorback APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[93] |
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Devastator Squad (Heavy Support) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
155 |
Missile Launcher (x4)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter
|
Vindicator Assault Tank (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
120 |
Tank; Storm Bolter; Demolisher Cannon
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Demolisher Cannon |
24"R, S10, AP2, Ord. 1 Blast. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Force Weapon |
No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Lascannon |
48"R, S9, AP2, Heavy 1. |
|
Lascn. & Plasma Guns |
Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked. |
|
Lightning Claw(s) |
No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Always go last. No armour save. Doubles strength. |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Storm Shield |
4+ invulnerable save against hand-to-hand attacks. |
|
Thunder Hammer |
Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage. |
|
Twin Heavy Bolters |
36"R, S5, AP4, Heavy 3, Linked. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|